30.09.2019

Neverwinter Nights 2 Best Monk Equipment

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What do you want to be good? And how good? Rogue 1 Shadow Dancer 2 Wiz X ASOC 10 is a pretty straightforward skill monkey/wizard. You don't really lose much to gain the skill access, trapfinding, and HiPS+Evasion. Monk2/DruidX is pretty simple and all around beefy for PvE. Pet + full spellcasting + decent fighting and armor My main suggestion is ignore optimization.

Neverwinter Nights 2. A bit of monk to help wildshapes. Well, Aasimar is the best race to play as a paladin/sorcerer anyways, so. Neverwinter Nights 2 Monk FAQ v1.01. Neoseeker: FAQs: Neverwinter Nights 2: Neverwinter Nights 2 FAQs. - Monks are never weighed down by heavy equipment. The monk's best-known. Many of the monk's special features have specific equipment. This bonus increases by 1 for every five monk levels thereafter (+2.

Pick a character concept. Like 'Evil necromancer' or 'Crowd Control guy' or 'Brute strength warrior' and then optimize around that idea.

Play something that appeals to you first and foremost or you'll just reroll anyway. You remind me of me. Took me several years before i choice moon elf wizard so dont feel bad. A brief summery of my point of view: Fighters: Boring, dull and unintersting. I dont like warrior classes so that isnt suprising. Slightly less boring then fighters because of the beserk skill. Tempery invincibilty for the win.

Rogue: Backstabing, thieving little vermin. I trust them to betray me at a moments notice. Yet there skillset is undenyable usefull. Druid: Between shapeshifting, powerfull spells, pets and summonings.

Aswhile as divine magic meaning you can wear all armors no problem. Druids are a good class for doubters. The biggest problem i have with druid is the alignment limet. I just cant stay natural. I am to much of a nice guy.

Cleric: Overpowered in the original campaigns not so much online. Cleric are powerfull healers, buffers and better then paladins at there job. Cleric only downside is that while powerfull his spells are rather dull. Good, usefull and powerfull but ow so dull. Wizard: My favorite. Wizards cant wear armor(not without getting some feat who's name i cant remember) Die the moment you sneeze at them. And get one hell of a disatvantage early levels.(tip use range weapons) But there the most fun class in the game.

Arcane spells offer alot of veriaty. Scribe scroll means you be hunting scrolls to fill your spellbook. (divine casters get all spells lucky basterds) And the high intelegent neccery for the spell gives you alot of excess skillpoints.

Your familier is like your pet. Cant fight but just cute to have around.

Neverwinter Nights 2 Best Monk Equipment

Sorceror: Less spells but can use them more often. (No scribe scroll) More combat focus then the wizard but none of the fun stuff. Favorite soul: Combat focused cleric. Less spells but can use them more often. Spirit shaman: Druid spells and a few nice skills(return spirirt and spirit that walks) Best of all no alignment limet.

Less spells but can use them more often. But also no shapeshifting or pets.

Neverwinter Nights 2 Best Monk Equipment

Ranger: Discount druid without shapeshifting. Paladin: Discount cleric.

Nwn Monk Build

Neverwinter Nights 2 Best Monk Equipment

Sweasbucker: Crossbreed between rogue and fighter. In NWN2 I was never able to shift away from the Sorcerer/Paladin combo. Back that up with Eldritch Knight and Arcane Scholar prestige classes and you have the very definition of a battlemage. Metamagic works incredibly well with Spontaneous Casting (i.e. The kind the Sorc uses, don't have to pick spells in advance) as you can choose to burn a spell level use to amp up one of your lower level spells on the fly. Granted, this does mean you're stuck with Lawful Good and I personally restrict myself to using Aasimar as my race when doing this. But I tend to play like that anyway.

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Select General Criteria Base Item Category Type Feats Required Item Set Class Installation Select Specific Criteria Weight Material Charges Select Armor Criteria Base AC Max Dex Check Penalty Spell Failure Select Weapon Criteria Damage Damage Type Crit Range Crit Multiplier Select Special Properties Increases Strength Increases Dexterity Increases Constitution Increases Intelligence Increases Wisdom Increases Charisma Increases Skill(s) Bonus Feat(s) Hit Point Bonus Regeneration Vampiric Regeneration AC Bonus vs. Monster Type Attack Bonus vs.

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Monster/Alignment Damage Bonus vs. Monster/Alignment Enhancement Bonus vs.